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- April 18:
Another informal meeting due to the looming finals; watched a movie
that explains the relationship between Mathematics and Computer
Science. This was also the last meeting before the summer break. The
good news is that all our budget got approved, except for the magazines.
- April 4:
An informal meeting, where we each built a cantenna, played games on
emulators of old consoles, etc.
- March 21:
We had a presentation on most of the popular compression
algorithms .
Aditya (MD5, Digital Signatures), Mike (Blowfish, Twofish), Mark (RC4,
DES), Phuong (CRC32, SHA) and Joe (PGP) all contributed.
- Feb 28:
People continued to work on their games written in PyGame in the last
meeting. We also discussed the budget for next year,
which needs to be submitted to Senate soon.
- Feb 14:
Mike
had a presentation on PyGame
which is a wrapper of Python for rapid development of games. All the
members made their own games, which was fun!. Aditya and
Phuong made a little game called "Lander" which definitely wasn't bad
for a short period of time.
- Feb 1:
Presentation on compression techniques by Aditya, covering algorithms
such as Huffman Coding, LZ77, LZW, Deflate, BWT, Lossy compression.
Before that, Mark Portolese talked about his thesis on ray-tracing. He
demonstrated some of his work, which was great. Big thanks to Mark.
- Jan 17: First
ACM meeting of the year saw a workshop on Maya 3D by Joe. Great way to
introduce people to a high-end software through an interactive
activity. Note that the Personal edition of Maya can be downloaded for
free on the internet. Besides this we demonstrated the robot which can
now move all servos (see the robot link on the left).
- View
announcement archives.
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